These Amnesia Fortnight periods proved fortuitous, as Schafer considers these to have kept the company viable. The idea of Double Fine providing more long-term assistance to these indies arose during this event, forming the basis for this program. Schafer has since repeated these Amnesia Fortnights, using fan-voting mechanics, to help select and build smaller titles. $30$5 Double Fine … Activision, having acquired the rights to the title through its merger with Vivendi Games, decided to drop it and forced Schafer to locate another publisher. [3] Schafer departed LucasArts in January 2000, co-founding Double Fine later that year. Their crowdfunding success has, however, granted them enough independence to be more selective about the publishers they work with and the types of publishing deals they are willing to accept. Both games were considered successful and THQ expressed interest in helping Double Fine produce similar titles. $24 Psychonauts 2 Logo Shirt. 2 Developed by Mojang Studios. [54], Although Double Fine has experienced success through crowdfunding, the company has not renounced working with publishers. [20] Schafer and his team selected the best four, and began shopping the games to various publishers, and successfully worked publishing details with these. The prototypes produced were Costume Quest and Stacking.[19]. It was published by Sega in January 2013. Double Fine Productions: Sie finden hier News, Test, Tipps, Specials, Bilder, Videos und Downloads zu Double Fine Productions 3 Developed by Oracle. The title is less a game and more an interactive toy, in which the Kinect is used to create augmented video on the players' screen, putting the players into scenarios such as walking through lava or playing in a giant ball pit. Background: Double Fine is an American video game developerfounded in July 2000 by Tim Schafer after his departure from LucasArts. your username. It follows the adventures of Two-Headed Baby (the Double Fine Productions logo), a strongman, and a knight.Other characters, such as two … [21] Two of these games, Costume Quest and Stacking, were picked up by THQ and released digitally on the Xbox Live and PlayStation Network storefronts. [56] Its sequel, Kinect Party, featuring even more augmented reality scenarios, was published by Microsoft Game Studios in December 2012. [70] The third title announced under this program was Mountain by David OReilly, a procedural terrarium that provides an ambient, minimalist, zen-like experience full of secrets and mysteries. News. Double Fine Productions ist ein US-amerikanisches Entwicklungsstudio für Videospiele. Founded in July 2000 by Tim Schafer shortly after his departure from LucasArts, Double Fine's first two games – Psychonauts and Brütal Legend – underperformed publishers' expectations despite critical praise. Tags: Dota2 logo Playstation logo Minecraft logo Call of Duty logo Xbox logo Nintendo Entertainment System logo. [5], After the implementation of Amnesia Fortnights in 2011 as a means to find new titles to publish, the company is split into a number of teams with about 15 people each. [67] According to Double Fine's COO Justin Bailey, the goal of this approach is to "help indies build their own community and empower them with the knowledge and tools they need to succeed on their own", providing them assistance "customized to what indies need without also creating a certain codependence" that other publishing means require. There was a lot of money floating around back then, and a lot of ghosts, and stuff like this happened all the time. As with Amnesia Fortnight 2012, 2 Player Productions filmed the production of the prototype, which was available to people who purchased the bundle, as well as on a Blu-ray, along with the prototypes on a DVD, for those who paid a minimum of $35. [16] Brütal Legend was published by Electronic Arts and was released in North America on October 13, 2009 for the PlayStation 3 and Xbox 360, and later for Microsoft Windows. Dengler asked Schafer for a monetary value, though at the time Schafer believed Dengler was joking around and offered a value of around $300,000. Pinny Arcade PAX Prime (West) 2015 Bin It 2 Win It Pin Penny Arcade . "[55], In February 2012, the casual video game, Double Fine Happy Action Theater, was published for the Xbox 360 Kinect through the Xbox Live Arcade by Microsoft Game Studios. Closing Logo Group Wikia is a FANDOM TV Community. [32], An additional prototype from the 2012 Amnesia Fortnight, Autonomous, was released as an expanded full free release for the Leap Motion controller on November 18, 2013. [41] Dengler's children helped to provide some of the drawings of superheroes for the game. Readers can check out Double Fine's YouTube page here for more spotlights on some of the women that make up Double Fine. [62], At PAX Prime 2013, it was revealed that Double Fine had a game in development that would be released as free downloadable content for The Playroom, the augmented reality mini-game compilation that utilizes the PlayStation Camera on PlayStation 4. It aimed to create a new adventure game featuring art by Double Fine's in-house artist Nathan Stapley. High quality Double Fine gifts and merchandise. Es wurde 2000 von Tim Schafer gegründet, der bei LucasArts zuvor u. a. bei der Monkey-Island-Reihe mitwirkte und für die erfolgreichen Adventure-Spiele Day of the Tentacle, Vollgas und Grim Fandango verantwortlich war. [40], In February 2012, Double Fine and 2 Player Productions announced a crowdfunding campaign through Kickstarter, initially codenamed Double Fine Adventure. Tim Schafer has credited the inspiration for the game to the lore, fantasy themes, and epic Norse mythology of heavy metal music found in both its lyrical content and its album art. A multi-player virtual reality party game prototype, I Have No Idea What I'm Doing, was chosen by Tim Schafer. [43][44][45], As of 2012, Dengler has invested about one million dollars into Double Fine, which Schafer said has "paid off for both sides". Specialized in Sports Sunglasses , … $40 The Art of Broken Age. [31] Largely due to backlash from the abrupt end of development, Spacebase DF-9 has more negative user reviews on the Steam store than positive. The other game partially funded with Indie Fund backing was revealed on December 10, 2013 to be Hack 'n' Slash, another full commercial version of an Amnesia Fortnight 2012 prototype. This is the Double Fine Productions company profile. Since 2014, Double Fine Productions has published independently developed games under the label Double Fine Presents. Double Fine Productions - auf GIGA findest du alle Informationen zum Thema Double Fine Productions auf einen Blick. Try Prime EN Hello, Sign in Account & Lists Sign in Account & Lists Returns & Orders Try Prime Cart. (For example: multiple posts are devoted to an ordeal involving Schafer's discovery of a weevil in his Kashi Instant Oatmeal.) Skip to main content. Sports & Outdoors . [17] Double Fine did not have to lay off any of the staff during this time,[17] and instead were able to hire Ron Gilbert, Schafer's former collaborator at LucasArts, to work on the new titles, as well as a future title that Gilbert has envisioned. [76], Double Fine and iam8bit host an annual free festival, Day of the Devs, in San Francisco with food, drink, and playable demos of unreleased indie games. Weihnachtsgewinnspiel 2020: Gewinnt tolle Nintendo Switch-Games. Take your favorite fandoms with you and never miss a beat. "My Game About Me: Olympic Challenge": The logo is symplified and done in the same style of the game. [20] Upon completion of Brütal Legend, Double Fine started work on its sequel but was told to stop development shortly after as Electronic Arts decided against publishing it. "Host Master and the Conquest of Humor": The logo is still and in 8-bits. $15 Hexipal Pinny Arcade 2016 Pin. [11] According to Schafer, through the acquisition, Double Fine will be able to retain its independent nature but will not have to struggle with finding publishers for its games, a problem it has had in its past. Hack 'n' Slash was released through Steam Early Access in the first half of 2014. Though it initially was not a licensed title, Schafer and his team found it to be an ideal fit for their first licensed-property game. Another, the four-player competitive game, Kiln, was chosen by the Double Fine team members that were working on Amnesia Fortnight. File:Double Fine Productions logo.svg. Pinny Arcade PAX Prime 2015 Double Fine Logo Pin Games Two Headed Baby. Inside the ribbon we see the words "Double Fine" as the double-headed kid smiles. Thus, Schafer felt that being acquired by Microsoft would allow the studio to continue to develop experimental games and allow these projects greater exposure. [57][58], On February 22, 2012, Double Fine filed a trademark for the name "The Cave",[59] later confirming that this was not related to the Double Fine Adventure project. Double Fine Productions ist ein US-amerikanisches Entwicklungsstudio für Videospiele. That’s just the start of Headlander, Adult Swim Games and Double Fine Productions’ side-scrolling action-adventure game heavily inspired by science fiction films of the 1970s. [17] The four ideas were successfully made into playable prototypes. The company has continued to build on their independent developer status and has promoted efforts to help other, smaller independent developers through its clout, including becoming a video game publisher for these titles. In the years prior, LucasArts had started to shift development away from adventure games into more action-oriented ones as part of the general trend in the gaming industry. ", "An experiment failed: Majesco learns a hard lesson about the video game industry", "Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine", "Tim Schafer on Amnesia Fortnight, the game jam powering the Double Fine ideas factory", "Humble Double Fine Bundle adds eight prototypes, Amnesia Fortnight documentary", "Tim Schafer: Amnesia Fortnights saved Double Fine", "Develop: Double Fine's Schafer On 'Amnesia Fortnights' And The Pitfalls Of AAA", "In-Depth: Xbox Live Arcade Sales Analysis, July 2011", "Double Fine interview off-cuts: Tim Schafer on studio creativity", "Gilbert Rejoins Schafer At Double Fine For New Title", "Brazen: Double Fine's latest prototype mixes Ray Harryhausen films and Monster Hunter", "DoubleFine receives Indie Fund backing for two new titles", "Spacebase DF-9 Development To Cease, Game To Release", "Double Fine announces puzzle adventure hack n slash", "Autonomous Expanded For Free Leap Motion Release", "Amnesia Fortnight 2014 JAM + Humble Weekly Sale", "The Four Amnesia Fortnight Prototypes Are Revealed", "Double Fine fans unite to develop scrapped Amnesia Fortnight game", "Fans are making Double Fine's rejected pitch Bad Golf 2", "Tim Schafer tells the story of Amnesia Fortnight", "Double Fine's Next Game Is For iOS and It's All About Superheroes", "Justice is Now Managed on Android Devices As Well", "Leap Motion gesture controller delayed to July 22", "Double Fine's Dischord is now called Dropchord", "Dropchord Leaps to PC/Mac. [25] The remaining staff were split among the four teams, with some later swapping to make sure each team has appropriate resources when needed, such as artists and programmers. Logo: On an orange background with yellow stripes and some clouds, a double-headed kid wearing a white pijama with red stripes falls from the sky. [69] This included a humorous video introducing both the game and Double Fine's program, which was filmed during the week of the 2014 Game Developers Conference in March 2014. Amazon.com : Double Fine Logo Men'sGraphicHoodieSweatshirtBlack : Sports & Outdoors. All content is posted anonymously by employees working at Double Fine Productions. [1], Double Fine was founded by former LucasArts developer Tim Schafer, together with some colleagues from LucasArts, in July 2000. https://closinglogogroup.fandom.com/wiki/Double_Fine?oldid=14435. Logo: On an orange background with yellow stripes and some clouds, a double-headed kid wearing a white pijama with red stripes falls from the sky. Double Fine Action Comics. Download link is not working Logo design is out of date Website is not working Others (Please describe) Message. Sold out! In 2019 we became part of Microsoft Game Studios, and as a result we will no longer be publishing games. Find logos on the web's largest search engine of logo collections. [38] In addition, three fan pitches for prototypes were included in Amnesia Fortnight 2017. Movies: The Movie | The Story of Mojang Online Websites and Blogs: Forums | Planet Minecraft | Wiki8 Other: AntVenom9 | Criminal Minecraft | DanTDM9 (The Diamond Dimensions9) | Lego Minecraft10 | The Palace Network Notes: 1 Developed by 4J Studios. It's called 2HB", "Microsoft adds Double Fine to its Xbox Game Studios stable", "Tim Schafer explains why Microsoft now owns Double Fine Productions", "Q&A: After the Microsoft acquisition, what's next for Double Fine? Critically praised, it was released for Microsoft Windows, PlayStation 2 and Xbox. Hello Select your address Sports & Outdoors Hello, Sign in. [36][37], In April 2017, a third charitable public Amnesia Fortnight was jointly held by Double Fine and Humble Bundle. [42], Dropchord, a motion-based rhythm puzzle game for macOS, Microsoft Windows, iOS and Android, was as well financed by Dracogen. [51] The game was ultimately named Broken Age. [24] The four unused ideas may be used for a game in the future, according to Schafer, but believes some of them may be unsellable to a publisher. [9][10], On June 9, 2019, during Microsoft's press conference at E3 2019, it was announced that Double Fine had been acquired by the company and was becoming part of Xbox Game Studios. After several months of working on the demo for what would become Psychonauts, a mixture of personnel from the Grim Fandango development team and other new employees were slowly added to begin production. Each team has the capabilities of fully developing a small game on its own, but for their larger titles, like Psychonauts 2, the company temporarily merges two or more of these teams, and with the option of unmerging the teams once the project is finished. Free shipping *** Pinny Penny Arcade PAX East 2015 Show Logo Year Pin 2015 *** $18.00. [34] After the completion of the voting period, Double Fine developed the top voted ideas into game prototypes that were available for those that purchased the bundle. In addition, the purchaser received the initial prototypes of Costume Quest, Happy Song (what would become Once Upon a Monster), and Brazen, a Monster Hunter-style four-player online co-op homage to Ray Harryhausen, which was led by Brad Muir, who was also project lead of Iron Brigade. It was a launch title for the Leap Motion Airspace app store when the Leap Motion controller was released on July 22, 2013. [64], On November 21, 2014, Double Fine announced that due to a publishing deal falling through, that it was forced to cancel an unannounced project and let 12 staff go. [46] The Kickstarter effort was started because the adventure genre has been perceived as niche and commercially risky. During the long, three-year filming of Ashes of Time, Wong had taken some of his actors and film crew to Hong Kong to shoot footage for fun, ultimately resulting in the films Chungking Express and Fallen Angels. [17], In 2011, the prototyping process was repeated in Double Fine's last private amnesia fortnight. Schafer felt many of Double Fine's games, particularly Psychonauts and its sequel, do not have an aesthetic that people would necessarily pay the full price for, but the subscription approach of Game Pass lowers that barrier and will potentially get more people to try the game. The top pick, Pongball, was included in the Amnesia Fortnight 2017 prototype downloads, and the fans were mentored by Double Fine developers. similar vector logos to Doublefine. The header image changes periodically and generally features one image mirrored to create two. [71] In August 2014, Double Fine announced that a fourth game would be released under the program, the multiplayer beat 'em up Gang Beasts by Boneloaf, which launched into Steam Early Access on August 29, 2014. Schafer, who had just finished producing the adventure game Grim Fandango, a title met with critical praise but was a commercial disappointment, saw others leaving LucasArts and was unsure of his own position there. ‎Download apps by Double Fine Productions, Inc., including Broken Age ™, Double Fine Adventure Bundle, The Cave and many more. Amazon.com : Double Fine Logo Women'sGraphicHoodiesCoatBlack : Sports & Outdoors. The game, Massive Chalice, is a strategy video game for Microsoft Windows, macOS, and Linux,[53] directed by Brad Muir. Free shipping *** Pinny Penny Arcade PAX Prime 2015 Starslip Pin *** $15.00. [52], On May 30, 2013, Double Fine started their second crowdfunding campaign through Kickstarter. Inspired designs on t-shirts, posters, stickers, home decor, and more by independent artists and designers from around the world. Almost sold out! Schafer credits the concept of the Amnesia Fortnights to film director Wong Kar-Wai. [77][78][79], "More Double Fine Action Comics Trade Paperbacks", "Double Fine's new adventure: Publishing", "10 years of Psychonauts – In conversation with Tim Schafer", "Psychonauts and surviving the publisher shuffle", "Double Fine Opens Prototyping Process to the Public", "The Weekly Double Fine Action Sale of the Week: 2HB SHIRT", "Twitter / DoubleFine: @doglobster Our own! Schafer noted these were some of the director's more famous films. The Double Fine comics are produced by six artists who work (or used to work) for Double Fine Productions. [50] The game was developed with Moai, and was released in two parts, Act 1 in early 2014 and Act 2 in April 2015. … Seit Juni 2019 ist Double Fine Productions ein … "Tasha's Game": The whole logo is still and done in the same style of the game, however, the double-headed kid isn't in the logo. Sizes in stock: M L XL W4X . [35] One idea, Bad Golf 2, was not selected as a prototype, but a group of Double Fine fans have started working on developing the title themselves, with the blessing of its conceptor, Patrick Hackett and permission of Double Fine. Double Fine Eyewear, Xiamen. It was developed as an Xbox Live Arcade game in association with Microsoft Game Studios, and similarly received positive praise from journalists. Successful double bet winnings: £5 stake x 4/1 x 2/1 = £70 profit + £5 stake. 5 Developed by Telltale Games. [61] Gilbert subsequently left the company on amiable terms to pursue other game development opportunities. For a two-week period, the employees were split into four groups, told to forget their current work on Brütal Legend (hence the "Amnesia"), and tasked to develop a game prototype for review by the other groups. 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